When all is lost and the history of a people forgets itself, that is the nameless time. The annihilation of the record of a people and their cultural memory and identity, is the result of most conflicts in Beyond War.

To be lifted up out of this "Nameless Time" and be restored the knowledge, bonds, and history of your people - of who you are - and what you may become; is the reason for the weapons created in the Sanguine technology.

Beyond War™ explores this with the integration of advanced information systems and memory records that allow persons experience millions of lives simultaneously and in a quantum of a moment experience millions of years of billions of people from the perspective of each individual person and through their experience and emotions.

This ability, which also carries the 'Prayer of Blood' volume of works as well as other data, is the next-generation of communications. It does not allow the restoration of lives or the recreation of people or their culture, only their account and their perception of the events.

For this reason, in Beyond War, every life is precious despite the ability to copy the information and data we think of as memories, experiences, and the feelings that connect them.

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The technologies of Beyond War are built to raise awareness of the cultural and individual injury of genocide and policies themed complicity with genocide under color of law, for audience ages 24 and up.

As a work of fiction, Beyond War uses several terms to explain to modern culture how their use of defensive claims to normalize genocide are accessory to the actual crime and aggravate such injury. "Beyond War" and "Sanguine" are trademarks of SHADOWDANCERS L.L.C., so registered.